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Ren'Py Interns of Ecstasy Island

Interns of Ecstasy Island
Version: v0.342 Developer: UsagiTripleSix · Patreon · TFGamessite · Discord Updated: 2017-01-06
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About this game

You're a college student handed the internship of a lifetime at a tropical island resort. The first night after a drunken party rewires more than your memory, and by morning you're staring down a slow MTF transformation you didn't agree to.

Resort work becomes the structure of the game. You train across different jobs, dig into the cause of your shift, and run into the kind of trouble that only happens once people start looking at you differently. The change is mandatory here, no opt-out path, so every workday gets folded into the gender bender arc.

A beach-set gender swap porn game with text-based scenes, 3DCG renders, and a sandbox of resort posts to grind. The pacing lands closer to slow-build TG than instant flip.

Installation
1- Extract to desired location.

2- Click on "Interns_of_Ecstasy_Island.exe" to start playing.

Changelog

v0.342
Bugfix: Blonde May Housekeeping event has been properly defined as an event class object (should fix an error). Bugfix: Set flag for meeting Scarlet in a few events where it was missing. Bugfix: Error in tracking PC’s drinking in the intro has been fixed. Bugfix: Addressed error preventing PC from seeing Brooke in the club on Day 1. Bugfix: Addressed variable issues with meeting NPCs on Day 1. Bugfix: Addressed multiple variable issues regarding PC showing interest in Chastity on Day 1. Bugfix: Fixed issue with gender identity shift event not firing on Day 3. Bugfix: Gabby commenting on the PC being [REDACTED] event now only fires on the day it happened. Bugfix: Beach party event is currently blocked if you’ve tried to betray May (since she’s at that event). Typos: Added missing capitalization to “Holly/The Doctor” name interpolation. Misc typo corrections. Scenes added: Holly sex sceneRoom bed masturbation sceneLesbian guest approach / sex scenePC learns new uses for washing machinesGuest sex scene by ThuleSlight expansion to ending of Cynthia shower sceneMisc room and shower scenes Technical changes: Updated Ren’Py engine to v8.0.1 – First build to use Python 3.Partial build/update of guest approach to bring it up to current scene-picker standard.Messages reminding player about special free-time activities has been added to the new schedule system.May scene backgrounds now change according to time of day.Bugfix: Checks for the option to visit May’s room have been restored.Bugfix: Code for May room visits has been updated to work with new schedule system.Bugfix: Attempted to fix the Holly name interpolation typo.Bugfix: Meeting Brooke at hot tub party checked properly.Bugfix: Stopped “return to room” message for displaying when PC is already in the room.Bugfix: Mr. Smith scene should now detect and reflect if you’re working restaurant or housekeeping. Known issues: UI alignment problems with latest version of Ren’Py.New Holly sex scene is unavailable if you’ve already saw the previous one.Holly storyline progression is bugged (she keeps asking to run tests).Room messages can appear interrupt scenes.
v0.331
Here's what's been added since then: Fixed mislabeled willpower numerous menu variables Fixed logic errors that was preventing PC from meeting May and Renata properly Stopped Dave from being referred to as “Desiree” in bartender segments Typo corrections
v0.321
Graphics Maintenance For those who haven’t been following along on Discord, I took a little time to do some “graphics maintenance.” Essentially, I wanted to take a little time to make sure my tools were in good order and my files were organized. In more detail, this included… Software updates - With some help from people on the related Discord, I made sure my studio plug-ins and other tools were up-to-date (hopefully solving some of the issues I was encountering). I’ve added a few new plug-ins as well, which look like they’ll be helpful. Organizing character files - This one was long overdue. Even though I’d made a directory of the models for the 40+ characters I’ve used in the game, they get regular tweaks and costume changes, and before long, I end up with folders filled with files that just have random number/character strings for names. I worked backward through everything chronologically and named and organized the files so that I knew which files were the most recent ones for each of the characters. Organizing maps and props - In my attempt to get better educated on my tools, I found some functionality that I’d previously overlooked; namely that I can organize studio items into folders. Whenever I’d download new props or locations, I’d been at the mercy of wherever the creators categorized the items, meaning I’d often have a hard time tracking things down, or might’ve completely forgotten about things I hadn’t come across since installing. I’ve been able to clean that up a bit, making folders for things like rooms, beach props, drink models, etc. This will make me much more likely to use these things in renders, since trying to track down an item won’t break my workflow and take large amounts of time. Character update prep - Thanks to an assortment of new tools, I now have the ability to make real-time adjustments to characters under studio lighting conditions, rather than having to port back and forth between the studio and character maker. This presents a good opportunity to not only fine-tune how characters look in renders, but I can actually work on them while they’re positioned next to other cast members to see how they all fit together. This is something that I’ll likely work on a little bit at a time, but I wanted to do some of the basic setup work. Part of this included building a studio file with a height guide so that I can see how tall everyone is. The results were…different than I expected. I figured that while I was doing that, I could reevaluate the lighting setup I’ve been using for the sprites as well. v 0.302 continues to get more of the game working with the updated schedule system, along with some other fixes. I wasn’t really looking to tackling the clinic in depth, as I’m sure that’s a section which needs some considerable time devoted to it, but I did want to see if I could get it functional again. That meant converting the scenes over to the new standard (should prevent errors when checking if Holly is available) and making sure it’s using the new time variables instead of the old ones. At the very least, it doesn’t appear to be causing crashes for me now. I’ve gone through a fixed a lot of scene criteria issues that were making weird things happen, like refusing Scarlet’s quest-line causing it to jump ahead, instead. Lots of other little “band-aid fixes” to help smooth things out for the time being, such as some tweaks to get the clothing manager behaving a bit better. What’s changed: Updated engine to Ren’Py version 7.4.9. Maybe this will help for those having crashes? Reworked save file update system for new format. Converted clinic events over to the new system. Combined each of Holly’s clinic and beach chat events into single events with alternate intros based on location. Fixed issue where clinic option was disappearing after visiting once. Adapted 1 Rodney scene to show more appropriate background graphics when viewed at poolside. Added time check to poolside hangout options to prevent evening events from occurring during the day. Updated clothing manager to use new schedule system to tell what type of clothing is required. Fixed bugs that were preventing game from acknowledging that the PC had met Chastity. Minor review and update of scene criteria. Fixed bug where declining modeling with Scarlet was firing off her secondary storyline. Additional updates to room info widget to use new schedule system to show if PC is working in the next block or not. Minor changes to clothes manager to use updated schedule variables when deciding which scenes to play. Injected clothing manager into appropriate Day 4 events to help prevent redundant scenes.
v0.301
Changes: Added missing “wevent_poolside_001_part2” event object. Attempted to make Cynthia deliver swimwear *before* the first time PC can wear it, rather than after. Cynthia delivering swimwear scene should now only play once. Time remaining for morning preparation is now initialized *before* displaying the indicator. Prevented PC from being able to change clothes if they didn’t return to the room. The PC playing with herself in front of the mirror now causes time to pass. Misc typo corrections.
v0.300
Change list: Updated engine to Ren'Py 7.4.6 Updated nearly all game variables, removing them from init blocks. (This was causing values to change whenever the game reloaded, breaking a whole lot of things. Game intro image of the PC should work properly now, thanks to this change.) Most game events (304 scenes) have been converted to a class system. These events include work, free time, mini-work, after work, dreams, special events. All existing scenes have been given priority levels to make sure less important scenes won’t play until all of the more important ones have been seen. All existing scenes have been tagged with the focal character of that scene (if any). Some scenes have been given special tags to help categorize them (meeting an NPC, a body TF event, etc.) A few two-part scenes have actually been split up into two parts now, rather than faking it as they did in the previous builds. Code for playing scenes now automatically marks whether they’ve been viewed by the player (done manually by me prior to this). Main game schedule has been completely rebuilt and has more consistent time tracking. Special events for each time block can now be scheduled up to one day into the future, and the scene pickers check to see if something is already scheduled before choosing an event. Partial work done on expanding how Club and Poolside free-time visits work. Guest approaches are now removed from the event themselves, and a crude “hangout” option has been added, allowing the player to choose to spend time with an NPC who has events available. More options to come. Quick and dirty end game stat menu added. Displays indoctrination/obedience percentage and number of sexual encounters. Room background now automatically changes based on time of day. Room menu graphic tied into new system and show now show more-accurate time of day. New Mallory sprite and meeting CGs. (Long overdue) Known issues: Not everything has been converted, and some sections of the game are still using old code. In particular, guest approach and sex events have yet to be updated. Clinic visits and anything having to do with Holly haven’t been touched. No idea how they behave in the current build. Some work has been done on the phone system, but it hasn’t been tested yet. There appears to be an issue where Cynthia doesn’t always drop off swimwear in time for the PC to use. This can result in the wardrobe menu being unavailable. Some scenes still appear to play twice. Swimwear special effects have not yet been updated to work with this version. Due to problems with changing all the variables, some avatar graphics may not work properly.
v0.291
Updated game engine to version 7.4.4 Corrected "Holly" variable name to "holly" to fix text interpolation issues Stopped request for Cynthia to pierce PC's ears from repeating if rejected Addressed continuity error - Scarlet meeting at club can only be seen prior to Hanson's arrival Typo corrections

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